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TWI does not have the resources to compete on the disposable game market. By doing this, it is competing against the biggest gimmick shooter companies. HOS incorporates all of the tired features of the successful shooters: recon planes, mini-maps, radar, automatic reloading, leveling, and skill grinding. In trying to please both, HOS pleases neither the realism crowd, nor the arcade crowd. More accurately, it tries to straddle the fence, and predictably, slips and nuts itself with a leg on either side. Where HOS falls down is in leaving the realism genre for an arcade offering. The fundamental offering of WW2 combat is met, which gives HOW hope for the future. The maps are detailed, and offer plenty of dramatic play.
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The avatar weapons are very well done, it feels authentic. The maps are detailed, and The combat is fierce. Tripwire Interactive put a lot of hard work with limited resources into this game, and the result is something extraordinary. It is a game that game developers should take notes on when designing games in the future. Red Orchestra 2 is a must have for anyone who is a fan of first person shooters who want a more authentic experience than mainstream shooters will give you. The performance was a little shaky in the beta, but in just two weeks time they have greatly improved framerates and reduced lag. The graphics and sound design are all top notch in this game.
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You can take out a tank's engine by hitting it with an armor piercing round, or even kill the gunner with a well placed shot to the gunner's seat, rendering the tank useless until another player takes over the position. Vehicles also feature realistic damage models.
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No more instantly teleporting from the driver seat to the machine gunner seat, for instance.
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The vehicles in the game feature full 3d-modeled interiors, where players must realistically navigate the inside of the vehicle to move to each position. The game features HUGE maps with up to 64 players. Bullet drop and travel time must be taken into account when shooting. The game also features a full ballistics simulation. Firing SMGs in more than 4-5 round bursts will make it impossible to hit a target further than 40-50 meters away. Weapon and bullet physics are also very realistic. For anyone who's played the Arma series, the aiming is similar to that.
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Weapons don't shoot in the center of the screen, but rather the weapon moves with the mouse until you get closer to the edge of the screen, when your camera will shift. There are minimal hud elements, like no crosshairs for instance. The combat in this game is fast paced, but realistic. It's definitely catered to a more hardcore audience than most mainstream titles, but still offers game modes for gamers with all tastes. This game plays differently than your popular shooters like Call of Duty and Halo, so it's not for everyone. It brings the genre back to it's 2000-2005 roots to the WW2 era, and merges it with today's technology to provide an authentic, immersive, beautiful experience. It brings the genre back to it's 2000-2005 roots to Red Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. Red Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre.